VFX Breakdown:

Jurassic World: ( Modeling Lead ILM )
- Indominum Rex: Model + Details + Shapes + Muscles & Bones (original 2d design by Glen Mcintosh, 3d design Kris Costa)
- Trex: Model + Details + Shapes + Muscles & Bones
- Pteranodon: Model + Details

Sweet Dream: ( Modeling Supervisor Tippett Studio )
- Dragon 3d Concept + Model + UVs + Muscles & Bones (Details by the fantastic Tan Bi)
- Pegasus Model Wings (Horse model done by Vaughn Smith)
- Digi Double: Girl and Boys

The Great Wall ( Modeling Supervisor ILM )
- Model the great wall with other modelers
- Zanshi: Help on the design and some additional details (Model + Muscles & Bones by Michal Kriukow)
- Paladin + Queen: Modeling + Details + Shapes + Muscles & Bones

Beauty and the beast: ( Hard Surface Modeler/Texture artist RaynaultVFX )
- 3d Concept + Model + Texture the Castle with RaynaultVFX

Warcraft: ( Senior Creature Modeler ILM )
- Draineif: Modeling + Details
- Guldan: Suit Modeling + Some Details, other artists contribute (Body Model by Masa and Kris Costa + other artists)
- Griffon: Modeling + Wings + Hair curves

TMNT: Out of the shadows: ( Senior Creature Modeler ILM )
- Bebop: Model the first pass + Shapes for Animation

Ready Player One: ( Modeling Supervisor ILM)
- Supervise all Assets for the film
- Butler: Reshape the head model to look like ArthurTreather (Other artist work on the Body and Face)
- Young and Old lady Zombie: Model + Details for the digi double transformation

Jurassic World: Falling Kingdoms ( Assets Lead ILM )
- Indoraptor: Help on some first pass details (model + Details done by Klaus Frederiksen Stovbo)
- Carnotaurus: Rebuild the base Mesh and did the first pass details (heavy details pass done by Dorothy Ballarini
- Allosaurus Juvenile: Build the base mesh from the concept, (details made by other artists)