dishonored_x360_cover.jpg
  Publicity Campaign for Bethesda   The Meduzarts team have to create the nice character for Dishonored. We receive the inGame model from Bethesda.  I was in charge to lead the character development of all images. I re sculpt many object to be able to fit the character in a 10k resolution image. I use Zbrush for the scratch details, clothing and to tweak the pose. I did the Uv Layout, add little details over the entire images.  Software: Softimage XSI, Maya, Zbrush and Photoshop .                            Publicity image for Dishonored@ 2011-2012 Bethesda Softworks LLC.. All Right Reserved. - Meduzarts

Publicity Campaign for Bethesda

The Meduzarts team have to create the nice character for Dishonored. We receive the inGame model from Bethesda.

I was in charge to lead the character development of all images. I re sculpt many object to be able to fit the character in a 10k resolution image. I use Zbrush for the scratch details, clothing and to tweak the pose. I did the Uv Layout, add little details over the entire images.

Software: Softimage XSI, Maya, Zbrush and Photoshop.

 

 

 

 

 

 

 

 


Publicity image for Dishonored@ 2011-2012 Bethesda Softworks LLC.. All Right Reserved. - Meduzarts

corvo
corvo

Click for the full size images.

Publicity image for Dishonored@ 2011-2012 Bethesda Softworks LLC.. All Right Reserved. - Meduzarts

Corvo
Corvo

Click for the full size images.

Publicity image for Dishonored@ 2011-2012 Bethesda Softworks LLC.. All Right Reserved. - Meduzarts