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  Publicity Campaign for Ubisoft   The Meduzarts team have to create nice character for James Cameron’s Avatar: The Videogame. We receive the sculpt concept art by Ubisoft. We tweak the asset model and texture to create a 10k resolution image. The character was create before the movie release. We did'int have reference to build the asset.  I was in charge to lead the character development. I use Zbrush for the pores, scratch details, clothing, facial expression and to tweak the pose. I did the Uv Layout, add little details over the entire images.  Software: Softimage XSI, Maya, Zbrush and Photoshop .                            James Cameron's Avatar: The Game@ 2009 Ubisoft Entertainment. All Rights Reserved. - Meduzarts

Publicity Campaign for Ubisoft

The Meduzarts team have to create nice character for James Cameron’s Avatar: The Videogame. We receive the sculpt concept art by Ubisoft. We tweak the asset model and texture to create a 10k resolution image. The character was create before the movie release. We did'int have reference to build the asset.

I was in charge to lead the character development. I use Zbrush for the pores, scratch details, clothing, facial expression and to tweak the pose. I did the Uv Layout, add little details over the entire images.

Software: Softimage XSI, Maya, Zbrush and Photoshop.

 

 

 

 

 

 

 

 


James Cameron's Avatar: The Game@ 2009 Ubisoft Entertainment. All Rights Reserved. - Meduzarts

Beydaamo
Beydaamo

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James Cameron's Avatar: The Game@ 2009 Ubisoft Entertainment. All Rights Reserved. - Meduzarts