riddick-poster-3.jpg
 Mokko Studio contact me to create the intro creature of the show.  I model the Vulture. In collaboration of Marc-André Baron who was in charge to do the Rig. The model was done in 2 weeks include in Zbrush fine details work, UV's and Maps extraction, Displacement, Cavity and some specific extra ask by the client.                                      Riddick © 2013 Universal Pictures Entertainment One

Mokko Studio contact me to create the intro creature of the show.

I model the Vulture. In collaboration of Marc-André Baron who was in charge to do the Rig. The model was done in 2 weeks include in Zbrush fine details work, UV's and Maps extraction, Displacement, Cavity and some specific extra ask by the client.

 

 

 

 

 

 

 

 

 

 

 

 

Riddick © 2013 Universal Pictures Entertainment One

 Riddick © 2013 Universal Pictures Entertainment One

Riddick © 2013 Universal Pictures Entertainment One

 Riddick © 2013 Universal Pictures Entertainment One

Riddick © 2013 Universal Pictures Entertainment One

Vulture Shade
Vulture Shade

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Riddick © 2013 Universal Pictures Entertainment One

  Click for the full size images.   Riddick © 2013 Universal Pictures Entertainment One

Click for the full size images.

Riddick © 2013 Universal Pictures Entertainment One

  Click for the full size images.   Riddick © 2013 Universal Pictures Entertainment One

Click for the full size images.

Riddick © 2013 Universal Pictures Entertainment One

  Click for the full size images.   Riddick © 2013 Universal Pictures Entertainment One

Click for the full size images.

Riddick © 2013 Universal Pictures Entertainment One

 The Zbrush Polygroup determine the uv maps to be use for the displacement and texture. I cut strategically the Vulture in 8 peaces. This technique can give me the possibility to add more details where I really need it. Each polygroup have around 15 millions polygons for a total of 120 millions poly for the entire creature.  Riddick © 2013 Universal Pictures Entertainment One

The Zbrush Polygroup determine the uv maps to be use for the displacement and texture. I cut strategically the Vulture in 8 peaces. This technique can give me the possibility to add more details where I really need it. Each polygroup have around 15 millions polygons for a total of 120 millions poly for the entire creature.

Riddick © 2013 Universal Pictures Entertainment One

  Click for the full size images.   Riddick © 2013 Universal Pictures Entertainment One

Click for the full size images.

Riddick © 2013 Universal Pictures Entertainment One

 Riddick © 2013 Universal Pictures Entertainment One

Riddick © 2013 Universal Pictures Entertainment One